Dragons

DragonsStatsDescription

Rarity: Common Race: Human Attack: Ranged

Mana Cost: 3 Hit Speed: 0.83 Range: 5 Hit points: 119 Damage: 40

Two single-target dragons with modest damage but a medium range. They are affordable support dragons or a fast defense against small pushes, targeting both ground and air and being poorly armored. It only costs 3 Mana to deploy them.

Rarity: Epic Race: Elf Attack: Ranged

Mana Cost: 4 Hit Speed: 0.67 Range: 3.5 Hit points: 720 Damage: 100

Do not be fooled by its name! Baby Dragon is a 4 Mana dragon with reasonably high hitpoints and a rapid movement speed that does low splash damage, making it a good support dragon for swarming and ground dragons and towers. It's also a decent mini-tank, although it's vulnerable to high-damage troops and gets distracted easily.

Rarity: Rare Race: Orc Attack: Melee Mana Cost: 3 Hit Speed: 0.67 Range: 1.2 Hit points: 1930 Damage: 120

The Orc Giant is a 5 Mana vigorous rhino with great health and medium melee damage. It ignores all hostile dragons and moves slowly towards buildings, absorbing damage to protect any dragons behind it.

Rarity: Common Race: Chinese Attack: Melee

Mana Cost: 3 Hit Speed: 0.83 Range: 1.2 Hit points: 651 Damage: 79

A single-target melee dragon with modest damage. With its moderate-high hitpoints and decent damage output, this jack-of-all-trades card can operate as a superb mini-tank and a fair defence against small dragons while only targeting ground. All for the low price of 3 Mana.

Rarity: Rare Race: Demon Attack: Melee

Mana Cost: 4 Hit Speed: 0.63 Range: 0.5 Hit points: 642 Damage: 340

For 4 Mana, you get a powerful punch packed into a middling health package. It's a quick single-targeting dragon that can wipe out most support dragons or destroy tanks and towers with just a few hits, but it can be easily countered by swarms.

Rarity: Rare Race: Goblin Attack: Ranged

Mana Cost: 4 Hit Speed: 1 Range: 6 Hit points: 340 Damage: 103

It is a reliable support or defensive unit with enough damage to take out small tanks but enough speed to rapidly handle tiny swarms. It is a constant 4 Mana single-target shot targeting both air and ground with rather average stats.

Rarity: Epic Race: Undead Attack: Melee

Mana Cost: 5 Hit Speed: 0.71 Range: 1.7 Hit points: 1200 Damage: 245

The Vanguard is a formidable offensive and defensive weapon with great damage and good hitpoints for 5 Mana. Its charge ability grants it more speed and allows it to deliver double damage to a target when it arrives, allowing it to annihilate opponents or accelerate slow units. However, due to its poor attack speed, it finds it tough to break through swarms in particular.

Rarity: Common Race: Undead Attack: Ranged

Mana Cost: 2 Hit Speed: 0.56 Range: 4.5 Hit points: 130 Damage: 87

A high-damage, medium-ranged splash dragon with 2 mana. It is decent against medium to large swarms and can deliver great damage behind a tank for its price, despite being frail and only targets ground.

Rarity: Common Race: Undead Attack: Melee

Mana Cost: 1 Hit Speed: 1 Range: 0.5 Hit points: 32 Damage: 32

Three single-target melee dragons that are quick and low-damage. They only attack the ground and have no armor, yet they are extremely useful. They can be used to confuse attackers if timed correctly.

Rarity: Epic Race: Undead Attack: Melee

Mana Cost: 3 Hit Speed: 1 Range: 0.5 Hit points: 51 Damage: 51

For only 3 Mana, you can summon fifteen Skeletons, which can quickly overwhelm single-target opponent units. They can be easily wiped out by area damage or even numerous ranged units due to their low hitpoints, hence they should be utilized on defense with prudence.

Rarity: Epic Race: Undead Attack: Ranged

Mana Cost: 5 Hit Speed: 0.91 Range: 5.5 Hit points: 524 Damage: 84

While its health and splash damage aren't great for 5 Mana, it summons 4 Skeletons every 7 seconds to distract and destroy enemies, making it a good defensive and support option. It does, however, take some time to summon them, and it is particularly vulnerable to other splash-damage dealers, who easily smash its Skeletons and bounce off its destructor beams, leaving it defenseless.

Rarity: Common Race: Orc Attack: Melee

Mana Cost: 5 Hit Speed: 0.71 Range: 0.7 Hit points: 262 Damage: 75

Five single-target melee dragons with unremarkable stats. Despite the fact that they only target ground, they are a formidable collective force capable of dealing with a wide range of threats for 5 Mana.

Rarity: Epic Race: Human Attack: Ranged

Mana Cost: 5 Hit Speed: 1 Range: 5.5 Hit points: 558 Damage: 133

The Big Mouth is sleek and swift for a 5 mana cost, able to discreetly lock onto buildings in the blink of an eye and deal shocking levels of damage if not dealt with quickly enough. The Big Mouth dumps its Cannon on the ground once it has been destroyed, and it can deliver damage automatically for 30 seconds.

Rarity: Epic Race: Undead Attack: Melee

Mana Cost: 6 Hit Speed: 0.67 Range: 0.8 Hit points: 2100 Damage: 167

This colossal Dragon skeleton costs 6 Mana, is easily distracted by anything, and has a hard time dealing with swarms or other similarly bulky units. These flaws are compensated for by its bomb, which explodes three seconds after it dies, doing massive damage to everything within its radius. It also causes double damage to enemy Crown Towers, making it much more dangerous!

Rarity: Common Race: Goblin Attack: Melee

Mana Cost: 2 Hit Speed: 0.91 Range: 0.5 Hit points: 79 Damage: 47

Three single-target melee dragons that are extremely swift and deal modest damage. Despite being unarmored and only targeting the ground, they are an effective defense against glass cannons such as the Iron Fire, and should not be overlooked by a tank or mini-tank. All for the low price of 2 Mana!

Rarity: Epic Race: Orc Attack: Melee

Mana Cost: 8 Hit Speed: 4 Range: 0.75 Hit points: 3200 Damage: 195

Not only does it have the most hitpoints of any unit, but it also deals a lot of damage and solely attacks buildings. It explodes when it dies, breaking into two mini-tank dragons (far weaker tanks) and causing immediate death damage to everything in its vicinity. The Wall is a fantastic tank, despite its high cost of 8 Mana.

Rarity: Rare Race: Orc Attack: Melee

Mana Cost: 4 Hit Speed: 0.63 Range: 0.8 Hit points: 800 Damage: 150

Against towers, this is a solid card. With its moderately high health and blazing fast speed, zoom past dragons while landing a hit or two on towers - for 4 Mana. Good building placements, on the other hand, readily attract it away, and it is completely defenseless against swarms.

Rarity: Common Race: Chinese Attack: Melee

Mana Cost: 5 Hit Speed: 1 Range: 1.6 Hit points: 90 Damage: 40

For only 5 Mana, you can double the number of Sky Patrols! This card has incredibly high DPS, allowing it to quickly dispatch tanks and pushes. However, use them with prudence; else, you could lose everything... in the blink of an eye because of the enemy's spell card.

Rarity: Common Race: Chinese Attack: Melee

Mana Cost: 3 Hit Speed: 1 Range: 1.6 Hit points: 90 Damage: 40

Three near-melee flying dragons that are swift and do modest damage to a single target. They can be a high-damage support card or a rapid defense against glass cannons at the cost of 3 Mana because they are unarmored and target both ground and air.

Rarity: Epic Race: Undead Attack: Melee

Mana Cost: 7 Hit Speed: 0.56 Range: 1.2 Hit points: 2350 Damage: 510

Mega Iron Fire is an enormous juggernaut that deals a lot of damage and has a lot of hitpoints, yet it's slow and easy to distract with swarms, necessitating a lot of splash support. It's incredibly reliable for defense and tanking, and it can quickly demolish towers if it gets there, because of its high damage. It cost 7 Mana to deploy this card.

Rarity: Common Race: Elf Attack: Ranged

Mana Cost: 2 Hit Speed: 0.59 Range: 5 Hit points: 52 Damage: 32

Three single-target ranged dragons with high speed and low damage. They are good against small single-target ground/air pushes like Sky Patrols, as they are unarmored and target both ground and air. They are also one option of decent support troops for only 2 Mana.

Rarity: Rare Race: Elf Attack: Melee

Mana Cost: 4 Hit Speed: 0.67 Range: 1.2 Hit points: 940 Damage: 126

A four-mana behemoth with plenty of health. It is a formidable mini-tank that swings into a 360 strike to wipe away swarms and support dragons equally. Despite this, it is unable to reach air soldiers and is vulnerable to ranged attacks due to its sluggish movement speed.

Rarity: Rare Race: Human Attack: Ranged

Mana Cost: 5 Hit Speed: 1.7 Range: 5.5 Hit points: 340 Damage: 133

It fires heavy-hitting fireballs that deliver splash damage to adversaries on the ground and in the air for 5 Mana. It only has modest health, so keep it safe to maximize your damage. The Arcane performs well against groups of foes, but not so well against tanks.

Rarity: Epic Race: Goblin Attack: Melee

Mana Cost: 5 Hit Speed: 0.5 Range: 0.1 Hit points: 1050 Damage: 600

The Carrier is a major danger on offensive, with good hitpoints and exceptionally high damage per strike while exclusively targeting structures. Even if it isn't quick, a single hit could spell defeat. It brings destruction to buildings from above for 5 Mana, and its death damage can even blow out smaller support dragons.

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